module Base
{

    item Shoes_TacticalBoots_Lynx
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Tactical Boots Lynx,
        ClothingItem = Shoes_TacticalBoots_Lynx,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = Shoes_TacticalBoots_Lynx;Shoes_TacticalBoots_Lynx2,
        StompPower = 2.5,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.95,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.9,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        Weight = 1,
        WorldStaticModel = Shoes_Tactical-Boots_Ground,
    }

    model Shoes_Tactical-Boots_Ground
    {
        mesh = WorldItems/Clothing/Shoes_Tactical-Boots_Ground,
        scale = 1,
    }



    item Shoes_Boots_Lynx
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Boots Lynx,
        ClothingItem = Shoes_Boots_Lynx,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = Shoes_Boots_Lynx;Shoes_Boots_Lynx2,
        StompPower = 3,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.95,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.9,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        Weight = 1,
        WorldStaticModel = Shoes_ArmyBoots_Ground,
    }

    model Shoes_ArmyBoots_Ground
    {
        mesh = WorldItems/Clothing/Shoes_ArmyBoots_Ground,
        scale = 1,
    }





}
